Workshop 14-15 Dec 2019

Distance – Ma-ai

Making distance or ma-ai is an action. It is not a posture. It can be used in all situations with an opponent.

  • To-ma: a distance where tori or uke cannot touch each other.
  • Uchi-ma: a distance where we touch each other, in other words the situation where you are standing at the door before entering into the room.
  • Chika-ma: the distance where you apply an offensive action or controlling the opponent. You entered opponent’s safety zone and controls his actions.

Opposing isometric posture

When taking posture, putting weight into both feet. Front foot: the weight is on the ball, heel is slightly lifted. Back foot: the weight is just before the heel. When the front foot is lifted, the opposing isometric power of the two feet (legs) creates a forward power which can be guided by hara and kyokotsu into the arms.

Pushing with tsugi-ashi

Tsugi-ashi is the skill to move forward or in other directions without losing balance and power. When the distance between 2 feet becomes too big, the body will lose stability and opponent can easily push back. This method of moving is “not” using the relaxing of the knee as used in “rolling feet” movements.

Using rolling hand action

Blocking the arm of Uke is always a bad action. Using a rolling hand action on the arm of Uke will not stop the power but instead it will redirect the power into a direction to make Uke unstable.

Opposing isometric action

During an action on Uke, Tori can use opposing isometric power in the legs to keep the body stable. If we lose our stability while Uke is resisting by using his elbow up, we cannot perform our waza. During a throw, the use of opposing isometric legs will make the throw more powerful.

Basic 15

During this workshop we reviewed basic 15

  • Atemi waza
  1. shomen ate
  2. gyaku gamae ate (uke attacking with left hand)
  3. aigamae ate
  • Hiji waza
  1. Oshi taoshi
  2. Hiki taoshi
  3. Ude Gaeshi
  4. Ude garami
  • Tekubi waza
  1. Kote hineri – junte – ai gamae
  2. Kote hineri – junte – gyaku gamae
  3. Kote hineri – gyakute – ai gamae
  4. Kote hineri – gyakute – gyaku gamae
  5. Kote gaeshi -gyakute – ai gamae
  6. Kote gaeshi -gyakute – gyaku gamae
  7. Tenkai kote gaeshi – junte – ai gamae
  8. Tenkai kote gaeshi – junte – gyaku gamae (uke attacking with left hand)

About shobukaidojo

A passion for Martial Arts since 1964

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